Live Fire Virtual Sniper/Counter Sniper Training System
Navy SBIR FY2008.1


Sol No.: Navy SBIR FY2008.1
Topic No.: N08-067
Topic Title: Live Fire Virtual Sniper/Counter Sniper Training System
Proposal No.: N081-067-1331
Firm: Combat Training Solutions, Inc
3595 E. Fountain Blvd
Ste F1
Colorado Springs, Colorado 80910
Contact: James King
Phone: (719) 380-1527
Web Site: www.combattrainingsolutions.com
Abstract: The problem of improved effectiveness in live-fire and virtual environment training has many facets. Improved efficacy in training, and improve ability to live-fire (LF) and virtual environments (VE) is important necessary to allow today's marines to hone and maintain their edge on the battlefield. The ALIIVE effort has identified 5 major subareas needed to approve effectiveness for integrated LF and VE. Phase one will research the core concepts and a design for their integration with existing training systems. The ALLIVE effort will develop designs to address improved "Kinesthetic feedback", to help the soldiers retain their lessons from either LF or VE. It will advance the technology for improved sniper/counter sniper training better incorporating non-line of site kills and weapons ballistics. It will examine solutions for rapidly deployable indoor/outdoor/urban position tracking to allow insertion of LF items into VE training. The effort builds on Combat Training Solutions solid commercialization history and commitment to improved training/simulation effectiveness to save soldiers lives and US dominance on the battlefield.
Benefits: The Navy, and more generally, the Department of Defense (DOD) and government agency benefits from the proposed development of improved techniques for Advanced Life-fire integration with Intelligent Virtual Environment. The ALLIVE effort has very unique technology for improved kinesthetic feedback for when the soldier is injured/killed in training. This training will improve retention and reality in the training. The proposed approach has applications within Law Enforcement training as well., and some of the component technologies have significant market potential in the "entertainment/gaming" arena, which will allow lower costs and improve maintenance opportunities for the related DOD systems.

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