Geospecific Displacement Maps for Real Time, Stereoscopic Training Simulation
Navy SBIR FY2010.2


Sol No.: Navy SBIR FY2010.2
Topic No.: N102-116
Topic Title: Geospecific Displacement Maps for Real Time, Stereoscopic Training Simulation
Proposal No.: N102-116-0282
Firm: Renaissance Sciences Corporation
1351 N Alma School Rd, #265
Chandler, Arizona 85224-5843
Contact: Brett Chladny
Phone: (480) 374-5068
Web Site: http://www.rscusa.com
Abstract: Report developed under SBIR contract for Solicitation Topic N102-116 (Navy). The overall goal of this multi-phase project is to conduct applied Research & Development resulting in significant improvements to current methods used to generate, integrate, and display highly detailed and accurate geo-specific terrain surfaces used in Navy training simulators. The organization of our Phase I team combines RSC's expertise with visualization pipelines and simulator capabilities, with ASU's industry leading research in graphics modeling and processing. Our research will specifically address the challenges associated with; integrating, correlating, and fusing multiple types of geospatial data from multiple sources; segmenting, classifying and estimating high-quality, dense geo-specific terrain features; generating and encoding displacement maps, and using a blend of software/hardware technologies to drive real-time rendering in image generators using displacement maps and advanced tessellation technologies. Our team's Phase I technical approach will result in an architecture and design of an automated displacement map processing framework; an innovative set of displacement mapping and rendering software tools and data specifications; and an executable prototype. The resulting rapid and high-detail geospatial production technologies are anticipated to have broad application to simulation and visualization products for the Navy and throughout the DOD and other US government agencies. methods used to generate, integrate, and display realistic densities of geo-specific terrain features in the Navy's aviation training simulators. The organization of our R&D team for Phase I activities combines RSC's expertise with Navy visualization pipelines and simulator capabilities, with ASU's industry leading research in graphics modeling and processing.
Benefits: The outputs of the proposed Phase I R&D will provide the Navy with an opportunity to significantly advance the state-of-the-art in visual realism and overall quality of aviation simulators. Our team's research goals are designed to provide the Navy with a leap-ahead capability in three-dimensional (3D) complexity and density of real-time simulations. These advancements will be realized by extending, integrating and applying next-generation graphics hardware and software technologies which overcome traditional modeling, database, and computing bandwidth limitations by allowing geometric detail to be created in the graphics hardware. The proposed rapid and high-detail geospatial production technologies are anticipated to have broad application to simulation and visualization products throughout DOD and other US government agencies as well as foreign governments. Beyond government sectors, the team also realizes the opportunity that exists in broader commercial markets such as municipalities GIS and digital entertainment.

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