Head Worn Display (HWD) Augmented Reality for Military Training Applications
Navy SBIR FY2012.1
Sol No.: |
Navy SBIR FY2012.1 |
Topic No.: |
N121-085 |
Topic Title: |
Head Worn Display (HWD) Augmented Reality for Military Training Applications |
Proposal No.: |
N121-085-0174 |
Firm: |
Trex Enterprises Corporation 10455 Pacific Center Court
San Diego, California 92121-4339 |
Contact: |
Mikhail Belenkii |
Phone: |
(858) 646-5479 |
Web Site: |
www.trexenterprises.com |
Abstract: |
The augmented reality head worn display (HWD) that can superimpose computer generated information on an individual's view of the real world has the potential to revolutionize military training. Currently, the use of augmented reality technologies in dismounted applications in the form of HMD has several principal limitations: small field-of view, high latency, large size and weight, high cost, and fragile hardware. Trex proposes a novel HWD in the form of sunglasses or ballistic goggles, which have ruggedness sufficient for training applications, small size and weight, low power consumption, and high image brightness in all lighting conditions.
In the Phase I program, we will perform a trade-off analysis of two design concepts of augmented reality HWD, perform SWAP and latency analysis, and investigate system components, develop software, and demonstrate the HWD hardware in a goggle format. In addition, we will develop an initial design of the Phase II prototype.
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Benefits: |
Proposed HWD will provide the following anticipated benefits: i) form factor of sunglasses or ballistic goggles; ii) rugged and lightweight (less than 200gm); iii) large unimpeded field of view; iv) low power consumption; v) latency less than 100 msec; vi) variable brightness & automatic adaptation to outside illumination; vii) allows to place virtual computer-generated objects into a person's field of view.
Military applications include all those that require augmented reality technology for training applications. Civilian applications include augmented reality for the medical industry, video game industry and consumer electronics.
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