Rapid Synthetic Environment Tool for Virtual Battlespace 2 (VBS2)
Navy SBIR FY2013.2


Sol No.: Navy SBIR FY2013.2
Topic No.: N132-130
Topic Title: Rapid Synthetic Environment Tool for Virtual Battlespace 2 (VBS2)
Proposal No.: N132-130-0467
Firm: Edgewise Technologies LLC
5808 LAKE MELROSE DR
ORLANDO, Florida 32829
Contact: Charles Campbell
Phone: (321) 219-8115
Web Site: www.edgewisetechnologies.com
Abstract: We propose to develop a terrain database generation and editing tool for the Navy. This tool will have a simple interface designed for use by persons with no prior terrain tool experience. The tool will ingest standard and non-standard source data (elevation, imagery, and terrain features) and produce a VBS2 terrain database. The tool will allow trainers and trainees to edit the database to reflect what they see on the ground. We will place special emphasis on simplifying building creation and editing, since source data typically only contains the building outline with no interior or construction material information. We have significant experience developing database generation tools through our past performance and continuing research and development efforts. As such, we bring a host of relevant capabilities to bear on this problem. We have become adept at reacting to changing requirements and addressing capability gaps and shortcomings, and we will tailor and extend select technologies to create a tool that satisfies identified database generation and editing needs. Our focus is to deliver 3D interactive, no-cost-license database generation and representation capabilities to government organizations.
Benefits: Our commercialization strategy concentrates on providing powerful, intuitive database generation tools to the DoD and DHS training communities. We will extend and refine these capabilities through service contracts, to satisfy gaps or shortcomings in features needed for specific applications. We will strive to preserve no-cost licensing for government organizations, providing updates and new releases as they become available. We believe our technologies will have immediate commercial appeal to the gaming industry, especially for games set in urban environments or spanning large geographic areas. Game developers will be able to rapidly create large amounts of background content from a wide range of disparate data sources. This functionality will streamline schedules, reduce costs, and allow artists to concentrate more time in specific areas requiring higher levels of detail than automated tools can generate.

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