Rapid Synthetic Environment Tool for Virtual Battlespace 2 (VBS2)
Navy SBIR FY2013.2


Sol No.: Navy SBIR FY2013.2
Topic No.: N132-130
Topic Title: Rapid Synthetic Environment Tool for Virtual Battlespace 2 (VBS2)
Proposal No.: N132-130-1172
Firm: enomalies
P.O. Box 220
Mt. Vernon, Kentucky 40456
Contact: Bill Gregory
Phone: (859) 327-9977
Web Site: www.enomalies.com
Abstract: This proposal is in response to rapid modeling need in our military force. We plan to develop and demonstrate a framework that will allow warfighters to rapidly acquire and edit geospecific terrain databases, including both building exterior and interiors. The output of our models will be in standard 3D format, which can be used in a variety of simulation and training software, including VBS2. We propose a two-pronged approach to achieve this goal. One is a novel hand-held 3D camera that supports many modes of operations, from passive stereo image to active 3D scanning, under a variety of operation conditions, from indoor to outdoor. The other is a novel reconstruction-by-recognition modeling pipeline. The outcome of our system is a visually complete 3D model consisting of common objects in a terrain database, such as houses, plants, street lights, mailbox, etc. These objects are also labeled with semantic information, allowing quick editing by novice users. Our team has combined experiences of over 25 years in hardware design and 3D modeling. We leverage our prior results in stereo matching, scene understanding, and model reconstruction to quickly achieve the technical goals by the end of this Phase I project.
Benefits: The success of this project will address a major hurdle in military simulation and training: the rapid creation and editing of high-fidelity training databases by warfighters, not professional modelers, in the field. This is expected to enable more realistic and effective training for the ever changing environment in a war zone. In addition to military use, we believe our unique hardware and novel software will be attractive for many other applications in which 3D visualization is valuable, from entertainment to e-commerce.

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