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Cross-Cockpit Collimated Displays for Flight Simulation
Navy SBIR 2008.2 - Topic N08-146 NAVAIR - Mrs. Janet McGovern - [email protected] Opens: May 19, 2008 - Closes: June 18, 2008 N08-146 TITLE: Cross-Cockpit Collimated Displays for Flight Simulation TECHNOLOGY AREAS: Information Systems, Human Systems ACQUISITION PROGRAM: F-35 - Joint Strike Fighter, ACAT I OBJECTIVE: Develop innovative technology for large field-of-view, multi-viewer collimated displays with demonstrated significant cost and fidelity improvements. DESCRIPTION: Innovation is sought for large-area, large field-of-view, multi-viewer (two or more), collimated displays used in flight simulators that require cross-cockpit viewing and in other applications requiring a large viewing volume for multiple viewers. Current systems are expensive and have a number of performance and quality deficiencies. Specific areas in which advancement is needed include: a) Mechanical installation and alignment. Significant cost and fidelity improvements are sought using new processes and materials. Proposed solutions should also leverage new PC based image generation and display technologies. PHASE I: Develop innovative concepts for shared collimated display systems in training simulators and perform a feasibility analysis of the proposed concept. PHASE II: Develop the proposed concept identified in Phase I and evaluate it in a demonstration display unit. PHASE III: Integrate the new processes, software algorithms, hardware, and other developed technology into a commercially viable large-area multi-viewer collimated display system suitable for use in a high-fidelity military flight simulator. PRIVATE SECTOR COMMERCIAL POTENTIAL/DUAL-USE APPLICATIONS: The developed technology can be applied in commercial flight simulators requiring pilot, co-pilot, crew, and instructor viewpoints. It is also applicable for multi-person visual display entertainment venues. REFERENCES: 2. Moorabbin Flying Services: Visual Systems. Retrieved SEP 25, 2007 14:17, @ http://www.mfs.com.au/MFS_VisualSystems.htm. 3. Whyte, Ian and Zepf, A. W., "Wide-Angle, Multiviewer, Infinity Display System," DTIC Retrieved SEP 25, 2007 14:42 @ http://stinet.dtic.mil/oai/oai?&verb=getRecord&metadataPrefix=html&identifier=ADA116308. 4. "Wide Angle Infinity Display Equipment," Retrieved SEP 25, 2007 14:32 @ http://en.wikipedia.org/wiki/Wide-angle_Infinity_Display_Equipment. 5. Tan, D.S.; Gergle, D.; Scupelli, P.G.; and Pausch, R. "With Similar Visual Angles, Larger Displays Improve Performance On Spatial Tasks," in Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI �03), ACM Press (2003), 217-224. 6. Patrick, E.; Cosgrove, D.; Slavkovic, A.; Rode, J.A.; Verratti, T.; and Chiselko, G., "Using A Large Projection Screen As An Alternative To Head-Mounted Displays For Virtual Environments," in Proc. of the SIGCHI Conference on Human Factors in Computing Systems (CHI �00), ACM Press (2000), 478-485. KEYWORDS: Maintenance; Collimated; WIDE-Displays; Simulation; Displays; Trainer.
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